using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class GameManager : MonoBehaviour
{
    public bool IsCoopMode;
    private bool _isGameOver;
    // Start is called before the first frame update
    void Start()
    {
        Scene scene = SceneManager.GetActiveScene();

        if (scene.buildIndex == 2)
        {
            IsCoopMode = true;
        }
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.R) && _isGameOver == true)
        {
            SceneManager.LoadScene(1);
        }

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            // Application.Quit;
        }
    }

    public void GameOver()
    {
        _isGameOver = true;
    }
}