using System.Collections; using System.Collections.Generic; using UnityEngine; public class Laser : MonoBehaviour { private float _speed = 8; private bool _isEnemyLaser; void Update() { if (_isEnemyLaser == false) { MoveUp(); } else { MoveDown(); } } void MoveUp() { transform.Translate(Vector3.up * _speed * Time.deltaTime); if (transform.position.y > 8f) { Destroy(this.gameObject); } } void MoveDown() { transform.Translate(Vector3.down * _speed * Time.deltaTime); if (transform.position.y < -5f) { Destroy(this.gameObject); } } public void AssignEnemyLaser() { _isEnemyLaser = true; } }