using UnityEngine; namespace TMPro { // Base class inherited by the various TextMeshPro Assets. [System.Serializable] public class TMP_Asset : ScriptableObject { /// <summary> /// HashCode based on the name of the asset. /// </summary> public int hashCode; /// <summary> /// The material used by this asset. /// </summary> public Material material; /// <summary> /// HashCode based on the name of the material assigned to this asset. /// </summary> public int materialHashCode; } }