// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "ProBuilder/Unlit Solid Color" { Properties { _Color ("Color Tint", Color) = (1,1,1,1) } SubShader { Tags { "IgnoreProjector"="True" "RenderType"="Geometry" } Lighting Off ZTest LEqual ZWrite On Cull Back Blend SrcAlpha OneMinusSrcAlpha Pass { AlphaTest Greater .25 CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" float4 _Color; struct appdata { float4 vertex : POSITION; }; struct v2f { float4 pos : SV_POSITION; }; v2f vert (appdata v) { v2f o; o.pos = UnityObjectToClipPos(v.vertex); return o; } half4 frag (v2f i) : COLOR { return _Color; } ENDCG } } }