using System;
namespace UnityEditor.ProBuilder
{
///
/// Where the sceneview toolbar sits in relation the scene view rect.
///
enum SceneToolbarLocation
{
UpperCenter,
UpperLeft,
UpperRight,
BottomCenter,
BottomLeft,
BottomRight
}
///
/// How should Unity represent selected objects?
///
/// Editor only.
[System.Flags]
enum SelectionRenderState
{
None = 0x0,
Wireframe = 0x1,
Outline = 0x2
}
}