using System; namespace UnityEditor.ProBuilder { /// /// Where the sceneview toolbar sits in relation the scene view rect. /// enum SceneToolbarLocation { UpperCenter, UpperLeft, UpperRight, BottomCenter, BottomLeft, BottomRight } /// /// How should Unity represent selected objects? /// /// Editor only. [System.Flags] enum SelectionRenderState { None = 0x0, Wireframe = 0x1, Outline = 0x2 } }