using System; using UnityEngine; using UnityEditor; namespace UnityEditor.ProBuilder { /// /// Asset post processor for ProBuilder icons. /// sealed class IconImporter : AssetPostprocessor { /// /// Automatically set the importer settings for ProBuilder icons. /// public void OnPreprocessTexture() { // don't try to write to upm dir if (!assetPath.StartsWith("Assets")) return; if (assetPath.IndexOf("ProBuilder/Icons", StringComparison.Ordinal) < 0 && assetPath.IndexOf("ProBuilder/About/Images", StringComparison.Ordinal) < 0) return; TextureImporter ti = (TextureImporter)assetImporter; ti.textureType = TextureImporterType.Default; ti.sRGBTexture = true; ti.textureCompression = TextureImporterCompression.Uncompressed; ti.alphaSource = TextureImporterAlphaSource.FromInput;//.FromGrayScale; ti.crunchedCompression = false; ti.npotScale = TextureImporterNPOTScale.None; ti.filterMode = FilterMode.Point; ti.wrapMode = TextureWrapMode.Clamp; ti.mipmapEnabled = false; // ti.maxTextureSize = 64; } } }