using UnityEngine;
using UnityEditor;
using UnityEngine.ProBuilder;
namespace UnityEditor.ProBuilder
{
///
///
/// Inspector for working with lightmap UV generation params.
///
[CanEditMultipleObjects]
sealed class UnwrapParametersEditor : Editor
{
SerializedProperty m_UnwrapParametersProperty;
GUIContent m_UnwrapParametersContent = new GUIContent("Lightmap UV Settings", "Settings for how Unity unwraps the UV2 (lightmap) UVs");
void OnEnable()
{
m_UnwrapParametersProperty = serializedObject.FindProperty("m_UnwrapParameters");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_UnwrapParametersProperty, m_UnwrapParametersContent, true);
serializedObject.ApplyModifiedProperties();
}
}
}