using UnityEngine.ProBuilder; using UnityEditor.ProBuilder; using UnityEngine; using UnityEditor; using UnityEditor.ProBuilder.UI; namespace UnityEditor.ProBuilder.Actions { sealed class OpenShapeEditorMenuItem : MenuAction { public override ToolbarGroup group { get { return ToolbarGroup.Tool; } } public override Texture2D icon { get { return null; } } public override TooltipContent tooltip { get { return s_Tooltip; } } public override string menuTitle { get { return "New Shape"; } } public override int toolbarPriority { get { return 0; } } protected override bool hasFileMenuEntry { get { return true; } } static readonly TooltipContent s_Tooltip = new TooltipContent ( "New Shape Tool", "Opens the Shape Editor window.\n\nThe Shape Editor is a window that allows you to interactively create new 3d primitives.", keyCommandSuper, keyCommandShift, 'K' ); public override bool enabled { get { return true; } } public override ActionResult DoAction() { ShapeEditor.MenuOpenShapeCreator(); return new ActionResult(ActionResult.Status.Success, "Open Shape Editor"); } } }