using UnityEngine.ProBuilder; using UnityEditor.ProBuilder; using UnityEngine; using UnityEditor; using UnityEditor.ProBuilder.UI; namespace UnityEditor.ProBuilder.Actions { sealed class OpenUVEditor : MenuAction { public override ToolbarGroup group { get { return ToolbarGroup.Tool; } } public override Texture2D icon { get { return IconUtility.GetIcon("Toolbar/Panel_UVEditor", IconSkin.Pro); } } public override TooltipContent tooltip { get { return s_Tooltip; } } static readonly TooltipContent s_Tooltip = new TooltipContent ( "UV Editor", "Opens the UV Editor window.\n\nThe UV Editor allows you to change how textures are rendered on this mesh." ); public override bool enabled { get { return ProBuilderEditor.instance != null; } } public override ActionResult DoAction() { UVEditor.MenuOpenUVEditor(); return new ActionResult(ActionResult.Status.Success, "Open UV Window"); } } }