using UnityEngine.ProBuilder; using UnityEngine; namespace UnityEditor.ProBuilder.Actions { sealed class ConformObjectNormals : MenuAction { public override ToolbarGroup group { get { return ToolbarGroup.Object; } } public override Texture2D icon { get { return IconUtility.GetIcon("Toolbar/Object_ConformNormals", IconSkin.Pro); } } public override TooltipContent tooltip { get { return s_Tooltip; } } public override string menuTitle { get { return "Conform Normals"; } } static readonly TooltipContent s_Tooltip = new TooltipContent ( "Conform Object Normals", @"Check the object for faces that are flipped in the opposite direction of most other faces, then reverses any dissenters." ); public override bool enabled { get { return base.enabled && MeshSelection.selectedObjectCount > 0; } } public override ActionResult DoAction() { UndoUtility.RecordSelection("Conform Object Normals"); ActionResult res = ActionResult.NoSelection; foreach (ProBuilderMesh pb in MeshSelection.topInternal) { res = UnityEngine.ProBuilder.MeshOperations.SurfaceTopology.ConformNormals(pb, pb.faces); pb.ToMesh(); pb.Refresh(); pb.Optimize(); } ProBuilderEditor.Refresh(); return res; } } }