using UnityEngine.ProBuilder; using UnityEditor.ProBuilder; using UnityEngine; using UnityEditor; using UnityEditor.ProBuilder.UI; namespace UnityEditor.ProBuilder.Actions { sealed class FlipObjectNormals : MenuAction { public override ToolbarGroup group { get { return ToolbarGroup.Object; } } public override Texture2D icon { get { return IconUtility.GetIcon("Toolbar/Object_FlipNormals", IconSkin.Pro); } } public override TooltipContent tooltip { get { return s_Tooltip; } } public override string menuTitle { get { return "Flip Normals"; } } static readonly TooltipContent s_Tooltip = new TooltipContent ( "Flip Object Normals", @"Reverse the direction of all faces on the selected objects." ); public override bool enabled { get { return base.enabled && MeshSelection.selectedObjectCount > 0; } } public override ActionResult DoAction() { if (MeshSelection.selectedObjectCount < 1) return ActionResult.NoSelection; UndoUtility.RecordSelection("Flip Object Normals"); foreach (ProBuilderMesh pb in MeshSelection.topInternal) { foreach (var face in pb.facesInternal) face.Reverse(); pb.ToMesh(); pb.Refresh(); pb.Optimize(); } return new ActionResult(ActionResult.Status.Success, "Flip Object Normals"); } } }