namespace UnityEngine.ProBuilder { public enum PivotPoint { /// /// Transforms are applied from the center point of the selection bounding box. /// Corresponds with . /// Center, /// /// Transforms are applied from the origin of each selection group. /// IndividualOrigins, /// /// Transforms are applied from the active selection center. /// ActiveElement, // /// // /// Transforms are applied from a user-defined pivot point. // /// // Custom } }