namespace UnityEngine.ProBuilder
{
public enum PivotPoint
{
///
/// Transforms are applied from the center point of the selection bounding box.
/// Corresponds with .
///
Center,
///
/// Transforms are applied from the origin of each selection group.
///
IndividualOrigins,
///
/// Transforms are applied from the active selection center.
///
ActiveElement,
// ///
// /// Transforms are applied from a user-defined pivot point.
// ///
// Custom
}
}