using UnityEngine;
using System;
namespace UnityEngine.ProBuilder
{
///
///
/// ProGridsNoSnapAttribute tells ProGrids to skip snapping on this object.
///
///
/// This exists only as a stub for the ProGrids defined attribute.
///
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
sealed class ProGridsNoSnapAttribute : Attribute
{
}
///
///
/// ProGridsConditionalSnapAttribute tells ProGrids to check IsSnapEnabled function on this object.
///
///
/// This exists only as a stub for the ProGrids defined attribute.
///
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
sealed class ProGridsConditionalSnapAttribute : Attribute
{
}
}