using UnityEngine; using System; namespace UnityEngine.ProBuilder { /// /// /// ProGridsNoSnapAttribute tells ProGrids to skip snapping on this object. /// /// /// This exists only as a stub for the ProGrids defined attribute. /// [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)] sealed class ProGridsNoSnapAttribute : Attribute { } /// /// /// ProGridsConditionalSnapAttribute tells ProGrids to check IsSnapEnabled function on this object. /// /// /// This exists only as a stub for the ProGrids defined attribute. /// [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)] sealed class ProGridsConditionalSnapAttribute : Attribute { } }