using UnityEngine; namespace UnityEngine.ProBuilder { /// /// The results of a raycast hit. /// sealed class RaycastHit { public float distance; public Vector3 point; public Vector3 normal; public int face; public RaycastHit( float distance, Vector3 point, Vector3 normal, int face) { this.distance = distance; this.point = point; this.normal = normal; this.face = face; } } }