namespace UnityEngine.ProBuilder
{
///
/// When drag selecting mesh elements, this defines how the Shift key will modify the selection.
///
/// Editor only.
public enum SelectionModifierBehavior
{
///
/// Always add to the selection.
///
Add,
///
/// Always subtract from the selection.
///
Subtract,
///
/// Invert the selected faces (default).
///
Difference
}
}