namespace UnityEngine.ProBuilder
{
///
/// A bare-bones Tuple class. Holds 2 items, does not implement equality, comparison, or anything else.
///
/// First element.
/// Second element.
public struct SimpleTuple
{
T1 m_Item1;
T2 m_Item2;
public T1 item1
{
get { return m_Item1; }
set { m_Item1 = value; }
}
public T2 item2
{
get { return m_Item2; }
set { m_Item2 = value; }
}
public SimpleTuple(T1 item1, T2 item2)
{
m_Item1 = item1;
m_Item2 = item2;
}
public override string ToString()
{
return string.Format("{0}, {1}", item1.ToString(), item2.ToString());
}
}
///
/// A bare-bones Tuple class. Holds 3 items, does not implement equality, comparison, or anything else.
///
///
///
///
struct SimpleTuple
{
T1 m_Item1;
T2 m_Item2;
T3 m_Item3;
public T1 item1
{
get { return m_Item1; }
set { m_Item1 = value; }
}
public T2 item2
{
get { return m_Item2; }
set { m_Item2 = value; }
}
public T3 item3
{
get { return m_Item3; }
set { m_Item3 = value; }
}
public SimpleTuple(T1 item1, T2 item2, T3 item3)
{
m_Item1 = item1;
m_Item2 = item2;
m_Item3 = item3;
}
public override string ToString()
{
return string.Format("{0}, {1}, {2}", item1.ToString(), item2.ToString(), item3.ToString());
}
}
}