using UnityEngine;
using UnityEngine.SceneManagement;
namespace UnityEngine.ProBuilder
{
///
/// A MonoBehaviour that automatically enables and disables the parent GameObject on exiting and enterin playmode, respectively.
///
[DisallowMultipleComponent]
sealed class TriggerBehaviour : EntityBehaviour
{
public override void Initialize()
{
var collision = gameObject.GetComponent();
if (!collision)
collision = gameObject.AddComponent();
var meshCollider = collision as MeshCollider;
if (meshCollider)
meshCollider.convex = true;
collision.isTrigger = true;
SetMaterial(BuiltinMaterials.triggerMaterial);
var r = GetComponent();
if (r != null)
r.hideFlags = HideFlags.DontSaveInBuild;
}
public override void OnEnterPlayMode()
{
var r = GetComponent();
if (r != null)
r.enabled = false;
}
public override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
var r = GetComponent();
if (r != null)
r.enabled = false;
}
}
}